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Civ-4 GOTM 01: Rome
RBCiv4 Epic 1 Theta Tau RBCiv4 Adventure 2 RBCiv4 Adventure 1 RBCiv4 Adventure 3 RBCiv4 Adventure 4 GOTM 3 Fatal Errors 1 RBCiv4 Adventure 8 RBCiv Epic 4 RBCiv Epic 5 GOTM 8 RBCiv Adventure 9 RBCiv4 Epic 6 RBCiv4 Epic 7 Adventure 42 - Joy to the World Adventure 45 - Hannibal's Muse |
Okay then. I've got the worker now. Agriculture is in 7 turns, but if I work a river tile, I can get it down to 6, but at the expense of 1 food. It will be 4 turns to chop but then I will waste turns without anything to do. So I will chop 2 forests. Ideally I'd like to have one of those chops be the silk grass 1SW of Rome, but if my 2 chops were ENE and ESE, then I wouldn't waste a turn moving to the corn afterwards. I decide to do 2 chops, so move the worker ENE in 3400 and in 3360 he starts chopping. In 3280 he finishes and the next turn the warrior finishes. Buddhism also is founded by someone in 3240 and the worker moves to the next forest (S-S). With the warrior built, I have less of a worry about barbs eating my worker, so Abe is sent to the SE to see if he can figure out where Alex is. Donde esta Alex, for you Lost fans. Annoyingly my scout finds a barb wolf but on the good side he amazingly survives. Also see another Greek Scout to the W of Rome. 3200 I start cutting the next forest. Scout finds stone in the west. This continent is not very big. 3120 Agriculture comes in. Iron Working will take 23 turns. I really want to know where the Iron is, and if I have any. I think I will take an 8 turn detour to get the Wheel though. I need the Wheel because I'll probably need to use roads to hook up the iron. Nothing else excites me.
3120 The 2nd forest also comes in. 3080 My warrior on a hill dies to a lion. Rome is now unguarded. Woah. Workers begin work on a farm and a forest chop. I actually think I saw something about how barb animals will not come in your cultural boundaries. That would be neat.
Okay so let's think. I want Iron Working before I found my 2nd city. That will be 20-30 turns from now. The lion hasn't eaten my workers so I think what I read was right. I still want a warrior though. Find some copper down by the stone. 2960 - chop finishes and so in 2920 my warrior finishes. Rome also grows to size 2 and there is 15 hammers overflow. A settler would come in earlier than Iron Working but maybe that's okay.
A city at pink dot would have 13! river tiles, along with wheat and wines. So I switch to a warrior. It's also on the same river as Rome, so it's automatically connected to the trade network. It also lets a 3rd city fit in SW of the pink dot that would have stone and copper. Farm finishes. 2880 Warrior->Warrior. Workers go to chop a plains silk and mine the gems. For some reason with the lion there he keeps stopping his mine. So my warrior kills the lion. Another lion kills my scout. Another chop finishes and another warrior is born. Rome will grow to 3 in 1 turn, so I put in a turn of a barracks and then swap to settler. 2760 - mine finishes, so I guess even though I had to keep telling the worker to mine, I didn't lose any turns. So that's nice. 2720 - Swap to settler and a few chops and turns later in 2480 it is done and I decide to go for another settler! 2400 - Antium is founded and starts on a warrior
2280 - Iron Working comes in and we do have iron just east of Rome. A settler was just finished also, so that's where he will go. The real question is what to go for next. I could head for Calendar, which will require Sailing, Pottery, Writing and Math before I hit it or about 1150 beakers. I decide to go for Pottery now. Also considered Sailing. There will be a bit of overlap with Rome, but I decide to send the settler 4E to the plains hill. It will be founded on a plains hill (extra hammer!) and also have iron, corn and sugar in range. 2200 - Cumae founded. Worker heads thataway. As you can see Rome is now clearcut
2120 - Chop in Antium finishes off a warrior and we start on a barracks. Pottery comes in and I go for Sailing to be able to build a lighthouse. Also I want to get started on the naval techs since we do have another continent to find. 2040 - Rome finishes barracks and starts on a warrior. Rome's borders expand but the wheat for Antium is still not in my cultural borders grrr. Had I thought that over some more (especially considering the fact that I don't really have anything that provides culture), I might have built 1N, but that would have caused more overlap and lost the wines. 1960 - Chop in Antium. One more forest I see, so I head there and also go for Mysticism (sailing came in) to get obelisks. 1840 - Mysticism comes in. What to do, what to do.
Meditation and Polytheism don't get me much. I don't have any animals that need husbanding, nor will hunting do me much, and I don't need to get archers since I will imminently have Praetorians. I consider Masonry, but end up with Writing. Another chop finishes the barracks in Antium and I start an obelisk. 1760 - Iron is hooked up. I was thinking my warriors would upgrade to Praetorians but they apparently only upgrade to Axemen. Sparta already has 2 axemen and an archer yow! 1640 - Writing comes in and Alex wants open borders. I decide to go for it, even though I see he and I rumbling. He also has 3 cities. I'm not sure if he has writing, since I hadn't even seen the screen where it said I got it before he popped up asking. I go for Masonry. 1560 - And then Alphabet. My warrior scouting out Alex sees a hooked up Copper and then a not connected Iron (he must not have IW). Those must be early targets of our imminent war. Judaism founded in 1440. 1280 - Thermopylae has an axe and an archer. 1240 - Antium's borders expand, finally allowing me to farm the wheat. 1120 - Alphabet->Math. Math is on the way to both Calendar (to get my sugar / silks hooked up) and Construction (for cats, not that I expect to need them in this first war). My greek scouting warrior sees a settler with 2 axes heading east of Athens. I'm up Sailing and Writing on Alex, and he has Animal Husb and Hunting, but won't trade them. 1000 - Okay a good stopping point. 2 more Praet's just rolled off the line. I now have 3, and one axe. Rome is going to build a worker, and Antium is about to do another Praet in 2 turns. If each city builds 1 more, that will be 7 with 1 axe (maybe I can promote another warrior) and I think that will be an invasion force to be reckoned with. I'll have the forces in about 10 turns, figure 5 to get them in place, and the war can start in 15 turns.
My cities.
Greek lands (to the SE) - the settler went to the space NE of Athens (SE of Thermo) - wow is that a crappy picture or what.
Athens has a Phalanx and 3 archers and 40%. Also a Phalanx guarding the copper and a worker and an archer heading to the iron. |
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