Civ-4 GOTM 01: Rome GOTM 2 RBCiv4 Epic 1 Theta Tau RBCiv4 Adventure 2 RBCiv4 Adventure 1 RBCiv4 Adventure 3 RBCiv4 Adventure 4 GOTM 3 Fatal Errors 1 RBCiv4 Adventure 8 RBCiv Epic 4 RBCiv Epic 5 GOTM 8 RBCiv Adventure 9 RBCiv4 Epic 6 RBCiv4 Epic 7 Adventure 42 - Joy to the World Adventure 45 - Hannibal's Muse
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The north:
Room for one city up here, it will probably go S of the horses. I have
a praet up there guarding, and a worker who is tree chopping to speed
things up in Neapolis. 4 cities in this "province"? - Rome, Neapolis,
Cumae and Magyar.
The west:
Pisae - I think it already has a theater but the borders just haven't
expanded yet. The workboat is for the crabs W-SW of the city square.
We need some workers here to hook up the stone and copper. Could do
some tree chopping down here too. 2 cities here - Antium and Pisae.
I doubt I will wait for the barb city to grow to 2 before I take it,
though I guess I'm not really in a hurry, and it's in a decent place.
There is an axe down there on a hill making sure nobody gets frisky, and
I believe a praet or 2 is on the way. Room for 1-2 more cities down
there if/when I want them. Also probably room for 1 between Antium and
Sparta - lotta desert there so it may not be worth it.
The east:
Probably all full over here - there's a few tiles of wastage in the
middle of these 4 cities, but not enough to justify another city. So
that makes 10 cities total in the empire.
So, time to step back and formulate a general plan. Now that it appears
that I'm not getting off this continent before caravels, what are the
most pressing issues.
Here are my tech choices, with beaker cost in beakers. I'd estimate
that I'm currently doing about 30 beakers a turn at 60%. And I'm still
hemorrhaging cash (-10 gpt)
- Polytheism (100)
- Priesthood (60)
- Metal Casting (450)
- Compass (400)
- Literature (200)
- Philosophy (800)
- Construction (350)
- Currency (400)
- Religion - it's pretty much all or nothing on Taoism now or wait
for awhile. Music is coming in 10 turns. The problem with Philosophy
is that it's 800 beakers and that's going to be at least 25-30 turns +
the 10 to finish Music, not counting if I have to turn down science to
make sure I maintain a positive treasury (which I undoubtedly will have
to do before too long - 227 gp at -10 gpt).
- Unless I missed something (and I'm sending the galleys back around
to make sure I didn't), I'm isolated until Caravels. Caravels come with
Optics, and that's 4 techs away (Compass, Metal Casting, Machinery and
Optics - 2150 beakers).
- My empire is too big. I know "this isn't Civ 3" TM, but I just
can't stand other civs settling on "my" continent. I guess though I
don't really have to worry about that since there's nobody out there.
There are 2 settlers in production right now (Rome and Antium). But now
I worry about the empire-wide effects of 1 or 2 more cities.
- So. What can I do to combat the empire problems. Code of Laws and
my 1/2 price courthouses would be nice. I know it's been discovered
since Confucianism was founded, but given that I'm not close to
contacting the other continent, I'm not going to be able to trade for
it before I need it (which was yesterday). Currency gives markets and
+1 trade routes. It will probably only be 1 GP, but that's 1 GP per
city which would be 10 gpt. Which brings me to another thing to add to
the to-do list - finish up the trade routes. Actually upon further
review 8 of the 10 cities are hooked up. Pisae needs 3 squares of road
SW of Antium and Magyar needs 6! tiles W of Rome. I need workers, for
that as well as other things.
- I guess I don't have to found a religion. I don't have the techs
for the civics that use it, and if I can't get Philo and Taoism, I can
always try for Christianity or Islam or just convert to please one of my
neighbors on the other continent. I think I have talked myself out of
going for Philo next. I just can't justify waiting 35 turns for
something that is not going to give me anything but a religion. I
think I'm okay with happiness. I believe I'm at 7 happies (8 in Rome
due to the palace). I also need to hook up my sugar and dyes, which
will each give me a happy face, making each city be able to be size 9.
My next 2 techs after Music have to be Currency and Code of Laws. But
which order? With my high maintenance costs (I'm sure I have lots of
distance maintenance), I think 60 hammer courts are a much better
option than 150 hammer markets. So on the one hand, I feel like I
should go CoL first. On the other hand, just discovering Currency is
going to give me 10 gpt from extra trade routes. The clincher is that
I just noticed that CoL requires either Priesthood or Currency. So if
I do CoL first I have to first do Priesthood. And even though
Priesthood is only 60 beakers, it's 60 beakers I don't really need.
- What to do about the Great Artist. If I'm not going to get it, I
don't want Music. I realized that I can check in the logs (I think) and
it will tell me all the great people that have been born ("in a far away
land"). If I can't figure out what type they are, I can always
Wikipedia them. I can't remember more than 1 or 2 great people total
being born. If I do get the G. Artist, what to do with him? If he's
going to discover something nice (like Philosophy!! or even Currency)
then that's a no-brainer. Otherwise, I don't really see the need for a
culture bomb - so I might save him for a Golden Age with my next GP.
Though the more I look at it, if it's true that a Great Person typcially
gives the option to discover a tech in its "area of expertise" - I
can't see any that are more artistic than Philo (and even that I
might argue should go to a Scientist). Poly and Priesthood - Prophet.
Metal Casting and Construction - Engineer. Currency - Merchant.
Literature - Scientist. Compass - Engineer or Merchant.
So, checklist of plans for the next play session:
- Check to see if any great artists have been born.
- Technologies: If Music's great artist hasn't been born, finish that,
otherwise proceed directly to Currency and then Code of Laws. After
that, I can revisit if I want to do Philosophy - otherwise head for
Compass to get 1/2 price Harbors - 7 of my 10 cities are coastal (though
not my 2 biggest) and Compass is also on the path to Optics. After
Currency, CoL and maybe Philo, I can't see anything I need more than
Caravels. Though Priesthood->Monarchy to hook up the wines is a
possibility at some point.
- Military: I need to build some military from some of the core towns
to make sure that I have more than "paper-warriors". Also send some
sentinels to places without cities to take care of any barbs. I want at
least 1 real defender (spear, axe or praet) in every city, with 2 in
border or coastal cities.
- Wonders: The Hanging Gardens looks good. If I do end up getting it,
I'll have to make sure to pay attention to see how exactly the +1
population per city works. Angkor Wat would be okay except that it
expires with Compass which I expect to get before long. Chichen Itza is
no good since I don't expect to be doing much defensive warring, if any.
Great Library might be okay - I do have some marble down by Athens but
it's not going to be in borders any time soon. Notre Dame looks okay
but it's expensive. Globe Theater should be built probably in Rome,
sine it looks like it has the highest food potential - or maybe Sparta.
- Workers: Need more. Most important tasks - hook up the dyes and
sugar. The easiest dyes to hook up are the ones to Magyar. Which made
me realize that really I only need 3 turns of roads to get to the Rome
River - I can road E-SE-SE from Magyar. Sugar is NW-N of Cumae.
Hopefully Cumae's borders only recently expanded so it's not too much
of weed that I haven't hooked them up. Also hook up the stone near
Pisae to get 1/2 price on the HG. Of course I also could use some
forest chops to speed up builds in some of the smaller cities.
- Cities: Need to grow them. Any city with a food bonus (And there
are several) needs to get up to the happiness limit. Bigger cities mean
more commerce, which I need. Also want to ensure that the tiles being
worked by each city are improved, as much as possible.
- Builds: Veto settler in Rome for Aqueduct to get the HG. I think I
will make Antium my military producer. I do want a settler or 2 on hand
for when my economy comes back around, but I don't think I'm going to
want to actually settle the city any time in the next 20-30 turns. Will
have to check the save to see if I should let Antium finish its settler
(10 turns) or veto it to let it grow. 3 workers in production (Cumae,
Sparta, Athens) but probably still need a few more. I think I only
have maybe 4-5 total. Once Currency comes in, I can check to see if
any city would benefit from a market (probably not more than 1 or 2 in
Rome, Antium, etc.) Otherwise, wait for Code of Laws and build lots of
Courts. Any city that has maintenance cost of 4 or more would benefit
from a court. Any city with lots of science can build a library. I
really wish I hadn't built a lighthouse in Neapolis - it could have used
a Theater or Library first - till it expands it only has 3 water tiles!
I have 1/2 price granaries (30 hammers) - so that's worthwhile in any
city that's likely to be growing (which should be most of my cities).
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