Civ-4 GOTM 01: Rome
GOTM 2
RBCiv4 Epic 1
Theta Tau
RBCiv4 Adventure 2
RBCiv4 Adventure 1
RBCiv4 Adventure 3
RBCiv4 Adventure 4
GOTM 3
Fatal Errors 1
RBCiv4 Adventure 8
RBCiv Epic 4

RBCiv Epic 5
GOTM 8
RBCiv Adventure 9
RBCiv4 Epic 6
RBCiv4 Epic 7
Adventure 42 - Joy to the World
Adventure 45 - Hannibal's Muse



Epic 5: The Covenant of the Sea:

After receiving a terrible vision of worldwide flooding in a dream, Chief Flixithatl of the Aztecs made a pact with the Waters of the world: that if the Aztec people should never seek to travel across the sea, not even to fish from it, that the sea would never rise up to swallow the earth. So it is that the noble Aztec people keep their covenant with the sea. They shall never build ships. They shall dwell and travel only upon the land. It is said that if this covenant is kept, that the Aztec people will one day be masters of all the world's land.

Sponsor: Sirian
Opening Date: Monday, June 26
Duration: Three Weeks


Difficulty: Emperor
Civilization: Aztecs
Leader: Montezuma
Map Size: Tiny
Opponents: Three
Map Script: Pangaea (Solid Shoreline)
Climate: Tropical, Low Sea Level
Rules: No Tech Trading
Victory: Any




Variant Rules:

  • You may not research Fishing, nor obtain knowledge of Fishing from any source. To do so is to break the Covenant of the Sea and lose the event.
  • You may not research Steam Power (an infernal device that "burns" the sacred waters, unleashing foul demons and earning the wrath of the Waters), nor obtain knowledge of Steam Power from any source. To do so is to break the Covenant of the Sea and lose the event.
  • You are granted one "do-over" in regard to hut-popping. Save your game before you pop a Goody Hut. If it grants knowledge of Fishing, you may reload (one time only) and avoid popping that hut (let the AIs have it).
  • Any player who obtains Fishing or Steam Power by any means (including forgetfulness) will be cast in to the sea. (You may want to drop beaker percentage to zero BEFORE you come to the point where Fishing and Steam Power are the last techs left that you can research -- lest even a zero research rate push you past the point of no return!)
  • Any Civilization displaying knowledge of Steam Power is deemed to be in league with the Devil and must be wiped from the face of the earth. You must declare war on them. Peace comes only with their eradication.


Okay then. This is a tiny map. I toyed around with several example games, loading up Civ with these same conditions to try out various strategies. My first reaction was to do an early jag rush, and nothing I tested out gave me anything better. One strategy that I tried and rejected was going Polytheism / Priesthood and then using the Oracle to research Iron Working. I think that's a decent strategy (and one advantage was that you get Hinduism and can therefore grow Tenoc 1 size bigger). In the end, I decided for just a strict Mining->Bronze Working->Iron Working, pumping out jags, and burning cities. The reason being that because this is Emperor, the AI starts with Archery, Hunting, 2 archers and a worker. I'm going to have to expand militarily, so why not take that to the next level?

One problem I ran into in some of my games was keeping too many of my captured cities, causing my economy to go in the toilet. I will try to do better about razing cities. In looking at things, the ban on Steam Power is probably a red herring. I hope for my game to be decided long before Steam Power, and I'd imagine that it will be difficult for any strategy to not include some sort of military conquests. It's going to be hard to do a space race with the 3-4 cities you're likely to get before the AI has cornered you.
 
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