|
Civ-4 GOTM 01: Rome GOTM 2 RBCiv4 Epic 1 Theta Tau RBCiv4 Adventure 2 RBCiv4 Adventure 1 RBCiv4 Adventure 3 RBCiv4 Adventure 4 GOTM 3 Fatal Errors 1 RBCiv4 Adventure 8 RBCiv Epic 4 RBCiv Epic 5 GOTM 8 RBCiv Adventure 9 RBCiv4 Epic 6 RBCiv4 Epic 7Adventure 42 - Joy to the World Adventure 45 - Hannibal's Muse |
Epic 6 at
Realms Beyond, an Always War variant. I had played a few Always War games
previously, but never had completed one. To get myself familiar with how
it might work, I did roll a few practice games. Things went well for the
most part, and I came up with a few strategies that I thought would work
good. Here are the settings:
Sponsor: Sirian Opening Date: Monday, July 17 Duration: Six Weeks Difficulty: Noble Civilization: Germany Leader: Bismarck World Size: Standard Opponents: Seven Map Info: Pangaea (Pressed Shoreline) Climate: Arid, Low Sea Level Rules: No Barbarians, No Goody Huts, No Tech Trading, ALWAYS WAR Victory: Any
Scenario: Until you control all of the earth or are wiped from the earth, there will always be war without end. Scoring: None. Victors will be listed alphabetically. Names of the defeated will be lost to history. Honorable Mentions will be handed out for the following achievements:
|
|||
|