Civ-4 GOTM 01: Rome
GOTM 2
RBCiv4 Epic 1
Theta Tau
RBCiv4 Adventure 2
RBCiv4 Adventure 1
RBCiv4 Adventure 3
RBCiv4 Adventure 4
GOTM 3
Fatal Errors 1
RBCiv4 Adventure 8
RBCiv Epic 4
RBCiv Epic 5
GOTM 8
RBCiv Adventure 9

RBCiv4 Epic 6
RBCiv4 Epic 7
Adventure 42 - Joy to the World
Adventure 45 - Hannibal's Muse



Epic 6 at Realms Beyond, an Always War variant. I had played a few Always War games previously, but never had completed one. To get myself familiar with how it might work, I did roll a few practice games. Things went well for the most part, and I came up with a few strategies that I thought would work good. Here are the settings: Sponsor: Sirian
Opening Date: Monday, July 17
Duration: Six Weeks

Difficulty: Noble
Civilization: Germany
Leader: Bismarck
World Size: Standard
Opponents: Seven
Map Info: Pangaea (Pressed Shoreline)
Climate: Arid, Low Sea Level
Rules: No Barbarians, No Goody Huts, No Tech Trading, ALWAYS WAR
Victory: Any




Scenario: Until you control all of the earth or are wiped from the earth, there will always be war without end.

Scoring: None.

Victors will be listed alphabetically. Names of the defeated will be lost to history.

Honorable Mentions will be handed out for the following achievements:
  • First (among participating players, by game year) to capture an enemy city.
  • First to build their Forbidden Palace.
  • Most cities controlled in 1502AD.
  • First to eliminate an enemy civilization.
  • First Panzer victory.
  • First Panzer with 50 XP.


 
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