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Civ-4 GOTM 01: Rome GOTM 2 RBCiv4 Epic 1 Theta Tau RBCiv4 Adventure 2 RBCiv4 Adventure 1 RBCiv4 Adventure 3 RBCiv4 Adventure 4 GOTM 3 Fatal Errors 1 RBCiv4 Adventure 8 RBCiv Epic 4 RBCiv Epic 5 GOTM 8 RBCiv Adventure 9 RBCiv4 Epic 6 RBCiv4 Epic 7 Adventure 42 - Joy to the World
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Realms Beyond Adventure 42
Sponsor: Sullla Opening Date: Monday, December 7 Duration: Four Weeks Map Script: Fractal Climate: Very Cold Game Speed: Normal Difficulty: Prince Civilization: Arabia Leader: Saladin World Size: Normal Opponents: Six Victory: Any Options: No Barbarians Version: Beyond the Sword v3.19 Scenario: Get into the holiday spirit by spreading religious joy to all the peoples of the world! Variant: You begin the game with the Holy City for all seven religions in your capital! Scoring: This event has custom scoring. SCORING IS OPTIONAL. You are not required to track your scoring if you prefer not to do so. If you want to be scored, you need to document (via screenshot or saved games) all items that you claim for score, in case we call on you to verify any of your claims. Scoring for this game is based upon spreading your seven religions to the most cities possible. For each city, score points as follows: 1 religion present = 1 point 2 religions present = 2 points 3 religions present = 3 points 4 religions present = 5 points 5 religions present = 7 points 6 religions present = 10 points 7 religions present = 15 points Record your score at the end of the 1900AD turn; it would be a good idea to take a savegame from this date! Score points equally both for your own cities and those of the AI civs, they all count equally in this game. There are no penalties for conquering the other teams and controlling their cities yourself, however if you're building military units you probably won't be building missionaries, will you? Comments: Players will have to decide whether to go for the full seven religions in a handful of cities, or fewer religions in many cities. Given the difficulty of getting six and seven religions into a single city, there will be a bit of a dice roll luck factor involved. Think about what will work best for your gameplan. Although the starting position does not reflect it, the map has an extremely cold climate. Bundle up against the chill, and spread some holiday cheer - good luck! Okay so here were a few of my thoughts on this game. First of all, there is a 9% failure rate (per religion) for your own cities, and a 12% failure rate for foreign cities. So my own cities have 100-91-82-73-64-55-46% rate for 0-6 religions already present, versus 100-88-76-64-52-40-28 for a foreign city. So, coupled with the fact that if I'm in control, I can cram in SLIGHTLY more cities than your average AI, it seems like I want to push my civ all the way to the domination limit. I also calculated the net points that you get per new religion, multiplied by the percentage of success, and found that you get increasing benefit all the way up to 7 religions in a city, so I will be pushing as hard as I can get for all 7 religions in all of my cities. My inspiration for playstyle comes from the folks over at CivFanatics, who had a series of SGs on an ICS style play. Basically you cram your cities 3 tiles apart, and use the Apostolic Palace, University of Sankore, and Spiral Minaret to offset the costs (not to mention the shrines, which will be even MORE in play in this game). The idea is to get to Nationalism and use your massive amounts of cities to draft and crush your neighbors. I did run a few test games. I went with Stonehenge and the Oracle to serve as my early Great Prophet points. Ideally I could Oracle CS, and I think that is possible, but I didn't want to give up expansion and decided to just settle for Code of Laws. Although the religion is not there, it does have something that will be very important for me - Courthouses! A few other things I noted from the test games - North Pole's borders expand super fast, since with all those holy cities it makes 37cpt! So with all that, it's on to the show! |
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