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Civ-4 GOTM 01: Rome GOTM 2 RBCiv4 Epic 1 Theta Tau RBCiv4 Adventure 2
RBCiv4 Adventure 3 RBCiv4 Adventure 4 GOTM 3 Fatal Errors 1 RBCiv4 Adventure 8 RBCiv Epic 4 RBCiv Epic 5 GOTM 8 RBCiv Adventure 9 RBCiv4 Epic 6 RBCiv4 Epic 7 Adventure 42 - Joy to the World Adventure 45 - Hannibal's Muse |
RBCiv
Adventure 2
Difficulty: Monarch Civilization: Aztecs Leader: Montezuma World Size: Standard Opponents: Six Mountain Pattern: Ridgelines Mountain Density: Normal Peaks Bodies of Water: Seas Rules: Standard Victory: Any
I have not yet played a Highlands map. In looking at the map script guide it appears that the defaults were all chosen. So we'll have ridgelines, which means that "Mountains will tend to run in small lines or narrow groups" and Seas which means "15% of the map will be water, mostly salt-water seas." Marble is nice - the wonders that marble gets a boost on are: The Great Library, Oracle, Parthenon, Sistine Chapel, Taj Mahal and Versailles. Lots of Fur and Deer - hopefully I'll be able to trade some of those for other resources. It appears that I am at the top of the board. That peak to Tenoc's SE means that until Sailing, I'll be unable to move in that direction. It seems unlikely that I'm on an island though. I start by sending the scout well "scouting" to the W - he finds another Fur and Deer but no connection. I start research on Polytheism. I'm spiritual and start with Mysticism so it seems like a good bet. I'm going to need some friends here, since this is Monarch after all. I've not yet played a game on Monarch either. This could get interesting fast :-) I also switch the build to a warrior. I think that with the peak to the SE, I shouldn't get too many barbs early (or maybe even at all) but I'm not quite that comfortable to go pure farmer's gambit. I am food poor here. The 3 deer will give 3 food after I put camps on them (though only 2 of them are on this side of the peak). Other than that Tenoc's not going to grow very fast (22 turns to grow). My other concern is that at Monarch level I'm going to want friends. It would be just my luck to get Hinduism only to find a few Buddhist neighbors. I think it's a better gambit to waive the early religions and convert to something that would appease my neighbors. So... I'm switching to worker first and Masonry (for the quarry). Tentative early plan is to build the Oracle and take Metal Casting. From what I've read, one good strategy on Monarch is to try and get early tech monopolies. I don't think anyone will have Metal Casting, at least not as early as I hope to have it. To do that, it would require Meditation, Priesthood, Mining, Bronze Working, Meditation, Priesthood, and The Wheel (to hook up the quarry) as well as Masonry, which is 64 turns at current research speeds, which I bet won't speed up that much over the next few turns. I think that's doable. At only 150 hammers plus being half-speed, The Oracle itself should only take 10 turns or so. Another option might be skipping MIning and Bronze Working and doing Pottery and Writing to take the Alphabet for free. I"m also going to want Archery to get some decent units to avoid a replay of Epic 1. 3920 - Hut gives me another scout. Unfortunately it's still looking like I'm isolated, which might require a change in gameplan. 3760 - Hut->Animal Husbandry. I have no animals that need husbanding but hey! 3600 - Masonry->Wheel. Hut gives me Fishing! 3560 - Hut gives me 50 gold. 3480 - Scout beats off wolf with no damage. 3440 - Meet Caesar. He's way to the SW. 3400 - The gambit pays off: Worker->Warrior. Worker heads to a deer to build a camp. 3240 - Wheel ->Writing. 3120 - Warrior->Barracks. 3040 - Hinduism founded. 3000 - I meet Vicky and Mansa. Vicky is the Hindu leader. Still not sure where she is. 84 gold from a hut. I switch midstream from Writing to Polytheism (to head to Priesthood). 2960 - One of my scouts dies to a lion :-( 2880 - And the other one dies to a bear - double :-(. On the bright side, at least this will mean less moves I have to make per turn...Mansa discovers Buddhism this turn as well. I'm holding off on converting till I can get a better feel for who's where and such. 2800 - Barracks->Scout. It's only 3 turns and it will be awhile till I can meet anyone by sea. 2520 - Sheesh!
Not sure how I'm goign to get around that one. 2440 - Scout kills the wolf. Polytheism->Priesthood. 2400 - Another warrior->Settler. I'm hoping to get a settler out before the Oracle. 2360 - And my warrior kills the bear. Now this warrior and the other one just built can garrison my new city while the scout goes scouting. 2200 - Priesthood->back to Writing. Judaism founded. Okay - things looking good here. With the early religions only recently founded, I think that it's likely that my plan to get The Oracle will work out. I think that it would take someone else (either Vicky or Mansa who are the only 2 with known Priesthood pre-reqs) ALSO beelining for the Oracle (and having marble). 2120 - Having my scout get 2 promotions off the bat (4 xp from the barracks and 1 from beating the wolf) and take Woodsman 2 is very handy. He's at 0.5/1 but I'm risking him by not having him heal. 2000 - Settler->Oracle (due in 12) 1960 - Writing->Archery. 1920 - Teotihuacan founded
1800 - After turns of trying to avoid this one barb lion, I am finally out-"fox"ed. 1760 - Archery->Sailing. Vicky calls up wanting open borders. I get it from everyone. |
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